The "trick stick" is also used on the ground for specific tricks, while the trick button now performs a random trick.ġ2 courts based on real-life locations are featured in the game The Cage, Gun Hill, Dyckman, and Rucker Park in New York City, Garland Park (known as "The Hawk" in-game) in Pittsburgh, Pennsylvania, The Dome in Baltimore, Maryland, Tandy Recreation Center in St. The same controls for the Gamebreaker apply in the new Dunk Contest feature. The risks added by this mechanic are the possibility of overdoing the tricks and therefore missing the basket, or (due to the variance in offensive points) allowing an opponent to take advantage of a poor or failed Gamebreaker to entirely reverse the momentum of the game. In an NBA game, the score changes become three to five points for the offense and a loss of two for the defense, amounting to a five-to-seven point swing. Depending on how well these tricks are executed, and how long the ball is passed (each player may only have the ball once during a Gamebreaker), a dunk could be worth two to four points, and the opposing player's score would be subtracted by one, causing a three-to-five point swing. This time, while in the air just before landing a dunk, the person controlling the Gamebreaker can do tricks with the right analog stick or pass the ball to teammates. In NBA Street V3, Gamebreakers return to their original format from NBA Street, becoming once again unpocketable. In exhibition games, the player may use a custom rule set that allows for the game to be played with either scoring rules and up to any number of points, with 30 being the limit. They can also be played with NBA scoring rules, however, where a short range shot is worth two points and a long range shot is worth three. Each short range shot is worth one point, while a shot from long range (beyond the usual three-point line) is worth two. Games are usually played until a team scores 21 points, though a team must win by at least two points the game continues past 21 points otherwise. Games have three players on each team with no out of bounds, fouls, or game clock they include a shot clock, however. NBA Street V3 focuses on the streetball variation of basketball, with a more arcade-like style of gameplay compared to the simulation style of EA Sports' NBA Live series. The game features all 30 NBA teams along with five players from each team, as well as numerous former NBA legends, such as Larry Bird and Magic Johnson. The main Street Challenge mode allows players to create their own player in the game, along with their own streetball court, build up reputation, defeat rival teams, and win various dunk contests and tournaments. Players are able to perform over-the-top trick moves in order to get past opposing players and gain points in order to earn a Gamebreaker, a shot or dunk that gifts the player extra points and removes a point from the opposing team.
Like its predecessor, NBA Street V3 focuses on the streetball variation of basketball, featuring 3-on-3 matches and dunk contests. In addition to Mario, Luigi, and Peach, the North American, European, and PAL box artworks also depict three retired NBA players Baron Davis (one of the playable characters) and non-playable characters Michael Jordan and Jerry West, while the Japanese box art only depict Jordan and West.Ī basketball court based on the Mario series, named Nintendo Court is also featured in the GameCube version.
This is in response to a deal between EA and Nintendo in which EA would include Nintendo characters and properties in a few of their games. The GameCube version of the game features three exclusive characters, Mario, Luigi, and Princess Peach, as well as some current/retired NBA players and TNT analysts, collectively known in-game as the "Nintendo All-Stars". NBA Street V3 (called NBA Street V3: Mario de Dunk in Japan) is a basketball video game developed by EA Canada, published by EA Sports Big, and certified by THX in 2005 for the Nintendo GameCube, Xbox, and PlayStation 2, and the third game in EA's NBA's Street series. Thank you for all of your support throughout the years - CoolROM will continue strong.Single-player, Multi-player Navigation Predecessor We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. This page has been removed due to a request from Nintendo of America Inc.